Gear

Primary

RuDOLF MR-24

Damage 1d6+3 / Range Far / Fire Rate SA / Tags Precise

RuDOLF weapons are known for two things: their impeccable craftsmanship and their overclocked RDG laser attachments. The Marksman-24 is one of their very best, a precise workhorse that literally shines in the hands of a skilled shooter.

RuDOLF AR-25

Damage 1d6+2 / Range Medium / Fire Rate FA / Tags Blinding

A more aggressive version of the venerable MR-24, this AR-type platform sports an upgraded receiver and integrated recoil springs to handle fully automatic fire. The signature RDG laser has been reworked into a sidemount taclight, tuned for increased incandescence for closer-range encounters.

MnC Dasher SMG

Damage 1d6+2 / Range Medium / Fire Rate FA / Tags Lightweight

The Dasher SMG is for operators who thrive in fast-paced battlezones, living up to MnC Foundry’s unofficial motto: “Never Sit Still.” Lightweight polyalloys and caseless ammunition make the gun’s handling as agile as you are.

SanWor “Chimney” Shotgun

Damage 1d6+4 / Range Close / Fire Rate SA (Pump Action) / Tags Shredding

The pump-action Chimney provides an up-armored version of SanWor’s civilian “Bearclaw” shotgun. Originally used to drive off polar bears, this brutal weapon is loaded with shred-tinsel buckshot rounds, providing unparalleled firepower at knife-fight ranges.

SilverBell Drummerboy LMG

Damage 1d6+2 / Range Medium / Fire Rate FA / Tags Suppressive, Slow

It’s heavy as hell, looks like it’s coated in chrome, and only fires 7.62×39mm FMJ rounds from a clunky drum mag. And yet, sometimes you need to absolutely saturate an area with fire, and when you do, you’ll be glad you brought the Drummerboy.

Merry-1 Garland

Damage 1d6+3 / Range Medium / Fire Rate SA (Bolt Action) / Tags Bayonet, Reliable

The Merry-1 is practically a museum piece, a classic bolt-action rifle dating back to the first Great Arctic War. Although it has been surpassed technologically, it’s never been beaten when it comes to easy of use and durability. A small bell mounted by the clip ejection port gives its distinctive reload ping a festive touch.

MID/Winter Heavy-Draw Compound Bow

Damage 1d6+2 (Standard arrows), 1d6 Blast (Explosive arrows) / Range Medium / Fire Rate Single / Tags Silenced (Standard arrows), Precise

Why bring a bow to a gunfight? A bow doesn’t jam, doesn’t break, doesn’t give away your position, and if it’s a MID/Winter design, it comes standard with explosive arrows.

CF-GHOST 567

Damage 1d6 AP / Range Medium / Fire Rate FA / Tags Silenced

Designed as a speculative “concept weapon” by the CHRISTMAS FUTURE working group, a small number of real GHOST 567s were actually built. This burst-fire assault rifle uses subsonic armor-piercing flechettes and a high-tech integrated silencer to deliver near-silent kinetic payloads. Inaccurate at long range and less powerful than other AR platforms, the GHOST is built for operators comfortable with winning fights through subterfuge and strategy over brute force.

Secondary

Desert Partridge .50CAL

Damage 1d6+2 / Range Close / Fire Rate SA / Tags Heavy, Slow

They call this gun “The Mule” because it kicks like a, well, you get it. Less of a sidearm and more of a way of life, the Desert Partridge is a hand cannon with zero subtlety or restraint.

Silent Night 9mm

Damage 1d6 / Range Medium / Fire Rate SA / Tags Silenced, Lightweight

The service sidearm of choice for ELF commandos, whisper-quiet and twice as deadly.

Merry-10 RF/PDW

Damage 1d6 / Range Close / Fire Rate FA / Tags Suppressive

You can empty the Merry-10’s mag in two seconds, and you’ll be tempted to: this stripped-back machine pistol is easy on the eyes and easier in the hands.

SanWor “VIXEN” Combat Axe

Damage 1d6+2 AP / Range Melee (Close if thrown) / Fire Rate - / Tags Brutal

Everyone carries a knife, but only the real badasses carry an axe. Razor-sharp for up-close hack-and-slash and light enough to throw halfway across the room into some guy’s skull.

Heavy

MISSILE-TOW Launcher

Damage 1d6+4 Blast / Range Medium (Far if locked on) / Fire Rate Single / Tags Vehicle Lock-On, Slow

It’s a man-portable mayhem machine designed for fire-and-forget demolitions. A CF-spec targeting chip means whether it flies or drives, your lock-on beep will be the last thing they hear.

COAL Ornament GL

Damage 1d6+2 Blast / Range Medium / Fire Rate FA / Tags Heavy, Arcing

The COAL’s lockwheel cylinder holds up to six ornament grenades at a time, each ready to deliver a bauble-fragmentation payload at a distance. Supports automatic cycling, which means you don’t even have to let up on the trigger to fire all six shells at anything you want extremely dead.

Naughty List Riot Gun

Damage 2d6 / Range Close / Fire Rate FA / Tags Shredding, Heavy

Naughty List makes big guns for bigger guys. Are you huge enough to carry a drum-fed automatic shotgun the size of a giant’s fist?

Sinterklaas 12/NIGHT Icethrower

Damage 1d6 / Range Close / Fire Rate Continuous / Tags Brutal, Freezing

Supercooled nitrogen delivered with stunning velocity inflicts 3rd degree frostbite at medium range and whole-body glaciation up close.

eggNOG Tippler HMG

Damage 1d6+4 / Range Medium / Fire Rate FA / Tags Suppressive, Heavy, Bipod

Send lead downrange with more speed and volume than you thought possible. With the Tippler’s belt-fed reciprocal receiver, you’ll run out of enemies before you ever need to reload.

Arctic Warfare PM

Damage 1d20 AP / Range Far+ / Fire Rate SA / Tags Slow, Heavy, Bipod, Penetrating

Calling this a sniper rifle is like calling a nuclear weapon a “big bomb.” Technically accurate, but significantly undersells its preposterous killing power. This is a weapon that could punch a hole in God’s head and still kill the guy standing behind him.

Gear Table

Primary Damage Range Fire Rate Tags
RuDOLF MR-24 1d6+3 Far SA Precise
RuDOLF AR-25 1d6+2 Med. FA Blinding
MnC Dasher SMG 1d6+2 Med. FA Lightweight
SanWor “Chimney” Shotgun 1d6+4 Close SA Shredding
SilverBell Drummerboy LMG 1d6+2 Med. FA Suppressive, Slow
Merry-1 Garland 1d6+3 Med. SA Bayonet, Reliable
MID/Winter Heavy-Draw Compound Bow 1d6+2 / 1d6 Blast Med. S Silent, Precise
CF-GHOST 567 1d6 AP Med. FA Silenced
Secondary Damage Range Fire Rate Tags
Desert Partridge .50CAL 1d6+2 Close SA Heavy, Slow
Silent Night 9mm 1d6 Medium SA Silenced, Lightweight
Merry-10 RF/PDW 1d6 Close FA Suppressive
SanWor “VIXEN” Combat Axe 1d6+2 AP Melee/Close - Brutal
Heavy Damage Range Fire Rate Tags
MISSILE-TOW Launcher 1d6+4 Blast Medium/Far S Vehicle Lock-On, Slow
COAL Ornament GL 1d6+2 Blast Medium FA Heavy, Arcing
Naughty List Riot Gun 2d6 Close FA Heavy, Shredding
Sinterklaas 12/NIGHT Icethrower 1d6 Close C Brutal, Freezing
eggNOG Tippler HMG 1d6+4 Medium FA Suppressive, Heavy, Bipod
Arctic Warfare PM 1d20 AP Far+ SA Heavy, Slow, Bipod

Tags

Tags on weapons and gear are mostly used to guide the narrative and indicate what capabilities the item has. Some have specific mechanics (see the list below), but many (such as Slow or Brutal) are intended to create narrative consequences rather than mechanical ones.